The Situationists' Walkman - Tech deep dive
This post follows on from our introductory entry where we introduce the project goals and concepts and present our findings. It is intended for a technical audience and takes a deep dive into the process.
This post follows on from our introductory entry where we introduce the project goals and concepts and present our findings. It is intended for a technical audience and takes a deep dive into the process.
We’re very pleased to announce participation in this year’s Innovate UK Creative Industries Fund! Our application is to undertake research and development of two prototype eXtended Reality (XR) experiences, with a particular focus on 3D sound.
How to build an FM synth inside the Unreal Engine MetaSounds environment for use as a procedural audio component of an immersive experience.
An in-depth look at the audio engine used in building out the audio AR experience.
The Situationists’ Walkman - a digital dérive, playing out within a small area of East London around Arnold Circus. An updated version of the Situationists’ vision using audio led exploration of the urban environment that prompts us to reconsider our relationship to this constructed or delineated space.
We’re collaborating with Call & Response to deliver “Music In The Metaverse” - a Creative Catalyst 2024 funded initiative that will lower the barrier to entry for audio creatives wishing to work with immersive virtual environments or real world installations with interactive visual content.