Building an FM Synth with MetaSounds
How to build an FM synth inside the Unreal Engine MetaSounds environment for use as a procedural audio component of an immersive experience.
How to build an FM synth inside the Unreal Engine MetaSounds environment for use as a procedural audio component of an immersive experience.
The Situationists’ Walkman - a digital dérive, playing out within a small area of East London around Arnold Circus. An updated version of the Situationists’ vision using audio led exploration of the urban environment that prompts us to reconsider our relationship to this constructed or delineated space.